Quick start
- Draft five players to fill up all five positions. These pools of players are selected randomly.
- On offense, select a player and call an action. Defense works the same way!
- Press Lock In to reveal the turn. Respective positions go against each other (for example, a PG would face a PG).
Offense
3 actions available, and you may get additional perks based on performance.
Pick & Roll needs a screener — they can't take another action, and can be passed to instead. Switch Positions swaps two players before plays resolve, and undoes free until either has a follow-up.
Defense
Self-explanatory: just guard your man and stop the offense. Uncalled defenders still play defense, but this leads to weaker defense compared to a successful action. If you double, open offensive players get a near-guaranteed bucket.
Switch Positions costs an action on defense too.
Predict Double
Once per offensive round, free. Pick Predict Double, then the player you expect to get doubled, and give them a scoring action. Guess right and they pass to the teammate left open; guess wrong and they just run the play.
Coach calls
1 ability / 4 turns · 0 actions
Reading the result
Based on successful and unsuccessful actions, you can see the % chance that the offensive player has of making the shot. Sometimes they might have a 21% chance of making the shot, but it still goes in. Tough luck, but it is what it is.
5 successful actions (defense & offense tallied) provide users with a boost to choose from (+2% 3PT contest, etc.).
Tap the card's ? to see the player's ratings and help you make certain decisions.