3-man weave

3-MAN WEAVE

Collection

3-MAN WEAVE

How to Play

Quick start

  1. Draft five players to fill up all five positions. These pools of players are selected randomly.
  2. On offense, select a player and call an action. Defense works the same way!
  3. Press Lock In to reveal the turn. Respective positions go against each other (for example, a PG would face a PG).

Offense

3 actions available, and you may get additional perks based on performance.

Pick & Roll needs a screener — they can't take another action, and can be passed to instead. Switch Positions swaps two players before plays resolve, and undoes free until either has a follow-up.

Defense

Self-explanatory: just guard your man and stop the offense. Uncalled defenders still play defense, but this leads to weaker defense compared to a successful action. If you double, open offensive players get a near-guaranteed bucket.

Switch Positions costs an action on defense too.

Predict Double

Once per offensive round, free. Pick Predict Double, then the player you expect to get doubled, and give them a scoring action. Guess right and they pass to the teammate left open; guess wrong and they just run the play.

Coach calls

1 ability / 4 turns · 0 actions

Reading the result

Based on successful and unsuccessful actions, you can see the % chance that the offensive player has of making the shot. Sometimes they might have a 21% chance of making the shot, but it still goes in. Tough luck, but it is what it is.

5 successful actions (defense & offense tallied) provide users with a boost to choose from (+2% 3PT contest, etc.).

Tap the card's ? to see the player's ratings and help you make certain decisions.

3-MAN WEAVE

Settings

Board sounds

Cards, shots, and defensive stops.

Your card color

Give your squad a signature color. It carries through your cards, buttons, and highlights. Rivals wear a shared contrasting color. Team logos stay with their players.

🏀

3-man weave

a race to 21
THE ALL-TIME COLLECTIONFIVE ON FIVE
01 / DRAFTDraft your five
02 / STRATEGY3 actions per round
03 / WINGame to 21. Win by two.

Hall of Fame

Ranked by gameplay skills at full energy. One entry per player. Ratings are not make percentages.

Tutorial

🔗

Send this to your friend

They'll draft their own five from random positional pools — the match kicks off the moment they're in. Keep this tab open.
Room code:
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You've been challenged

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SCOUTING ROOM / BUILD YOUR STARTING FIVE

Round 1 — Point Guard

Choose your point guard from five random players.
1990s pool
You
0
Race to 21
Tip-off
Rivals
0
Rival squad
PG
SG
SF
PF
C
Your squad
PG
SG
SF
PF
C
Play-by-play

Play-by-play